Launch day was good for me. I was logged in and ready to go at character selection when the servers came online. I hit the enter world tab and beheld the wonders of layering.
I was expecting to see multitudes. My best guess for why there wasn’t a horde of Horde is layering tech and being logged in when the server went live, essentially bypassing the login queue. I was lucky. Very lucky.
The only time I experienced a wait for any quest objective was for this one guy, who dropped this one thing. There was a line. People respected the line.
People queued to login to the game, and then queued in line for a quest objective… everywhere. Each starter zone has the one guy who drops the one thing. And a cave.
Turned out I didn’t even have the quest when I got in line.
But that’s part of what makes the experience so enjoyable. All the “doh!” moments that decrease your efficiency to level. There are no heirlooms, no chauffeured mount, no icons on your map, no netherweave bags in the bank or on the auction house… nothing that is directing you to level as fast and efficiently as possible.
It’s refreshing. I’m here for it. It’s WHY I’m here, in Classic.
Day One was spent on my Troll hunter, Tuskadero. I started my Tauren druid on Day Two. The muscle memory is strong! I kept wanting to shift into cat form and use keybinds from retail. I got her to level 5 before realizing she had the wrong face. I recreated her and then created my Night Elf druid.
I had an emotional reaction to the starter zone flyover. That music! Those purples and greens! All those trees! The emotional associations we have with memorable experiences are powerful.
So there she is. A recreation of my girl. This one’s name is silly. In retail, I changed my girl’s name a few times so I combined them all to create a name for her Classic version: Liunoselenyxa. That’s Liuna + Selenyx + Lunosa. I’m seeing that I forgot the i so I’ll have to create her again before someone else snatches it. *tee hee*
I spent Day Three on my Tauren druid, in which I was painfully reminded of the ridiculous amount of item collection quests when bag space is at a premium and how level 9 swoops are not to be trifled with.
The pain was eased by camaraderie of the like I haven’t experienced since, well, probably since Vanilla. It started with grouping for the Tauren version of that one guy who drops the one thing. We stayed in group to complete other objectives in the area. Two finished and we parted ways. Although the remaining party member was finished as well, they stayed to help me.
At first, it felt awkward. That “leveling efficiency” mindset was telling me to encourage this other player to leave so they could move on to the next town. I didn’t want to hold them up! Instead, I thanked them and let them know I appreciated the help.
We turned in the quests together, ran to the next town together, ran to Thunderbluff to learn herbalism together, and hearthed back to Bloodhoof together. It was lovely.
They logged off and I immediately encountered another friendly player, a few levels above me. We grouped for a quest and once it was complete, we remained in group and headed off in different directions as we didn’t have the same quests. More players joined our group and we kept each other company for a few hours, helping each other at times.
This was the Vanilla experience. The game was designed for these types of encounters. It was about the people playing the game. I’m so very happy players who didn’t experience this now can with Classic!